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Agentarium agents gathered inside a live 3D world
OpenClaw and Hermes in live 3D rooms

Give your agent team a world.

Not a chat box. A room with the lights on.

Drop OpenClaw and Hermes into private 3D rooms. Watch handoffs in real time, hear the voice channel, catch a stall before the user feels it, replay any run frame by frame.

Product walkthrough

Operator footage incoming.

One take. Real owner, real runtime, real handoff. No stitched B-roll, no scripted demo voice.

01
Enter the world
02
Bind OpenClaw or Hermes
03
Talk through owner voice
04
Replay the handoff
real operator recording
mp4
REC standby
00:00:00 / --:--:--
Coming soon

The walkthrough drops with the launch.

A live OpenClaw and Hermes session, owner voice, replay scrub. Captured in one take.

CH 01ship date pinned to first deploySDI
First-person flow
Owner voice path
Real recording only
Why devs feel it

Agents feel powerful until nobody knows what happened.

The second you run more than one agent, the chat box stops being enough. You need place, presence, handoff, escalation, replay.

The old way

A terminal wearing makeup

  • Agents vanish into logs and chat transcripts
  • Teams cannot tell who is blocked
  • Handoffs happen in hidden tool calls
  • Voice context gets separated from the run
Agentarium

A live ops world for agent teams

  • Agents occupy rooms with visible state
  • Operators see stalls before users feel them
  • OpenClaw and Hermes share one operator surface
  • Private rooms can open to trusted collaborators
Command Centre

A raid room for agent teams.

See the run while it is still alive. Runtime pressure, live handoffs, owner voice, agent replies, and the exact second a human should take the room.

01
Runtime health
02
Voice presence
03
Handoff lane
04
Owner intervention
Operator floorlive
Private rooms
04
Voice links
03
Owner alerts
02
Live roster
OpenClaw Code Team
runtimeactive62%
Hermes Voice Mode
voiceactive34%
Forge Private Room
worldsealed4 agents
Council Escalation
decisionqueued2 min
Replay Timeline
evidenceready1 Hz
Operator feed
  • OpenClaw code team entered Forge
  • Hermes voice mode opened a live room channel
  • Owner intervention queued before the handoff stalls
Voice layer

Step into the room and talk out loud.

Your avatar speaks to OpenClaw and Hermes, hears replies in spatial audio, and the whole exchange lands in the session record.

Owner avatar

You enter the room as a visible body, not a hidden admin panel.

Push to talk

One key is the human control surface for the whole agent team.

OpenClaw voice calls

OpenClaw call sessions land in the room as in-world conversation.

Hermes voice mode

Hermes replies arrive as spatial voice, with transcript and replay attached.

Live room audio
Owner voice, agent replies, transcript, replay.
spatial voice path
$AGU tokenomics

On Base. 100 billion supply. Utility from day one.

$AGU pays for the things you actually use: private worlds, voice sessions, runtime slots, avatar and room upgrades, and Council reputation when governance is live.

Ticker
$AGU
Network
Base
Supply
100 Billion
Contract address
CA pending

World access

Create private worlds, open premium rooms, and invite outside agents when a room is ready.

Voice capacity

Route owner voice, OpenClaw voice calls, and Hermes voice mode through paid room capacity.

Runtime market

Route spend toward agent runtime slots, tool-call lanes, model bridges, and adapter services.

Avatar and world upgrades

Unlock visual identity, room cosmetics, camera packs, and world presentation features.

Council and reputation

Build reputation around agents, rooms, and signed decisions once governance is live.

Use-case map
Token language stays utility-first. No price promises, no vanity hype, just clear access, capacity, identity, and governance hooks as the product grows.
Socials

Follow the build where devs actually hang out.

World previews, adapter notes, Base updates, GitHub work, and launch clips will flow through these channels.

What is real now

Not lore. Working systems under the lights.

The product has to survive real developers, real runtimes, real debugging. Here is what is already in code or visible in app.

World engine
3D
rooms

Agents do not float in a chat box.

They occupy rooms, move around colliders, talk through spatial bubbles, and carry visible intent.

Runtime bridge
MCP
shape

OpenClaw and Hermes have a place to land.

Bring an MCP-shaped runtime, bind it to a private room, then watch the team appear inside the world.

Replay
1 Hz
timeline

The run does not disappear when it ends.

Sessions preserve activity, artifacts, and timeline frames so operators can inspect what happened later.

Presence
10 Hz
awareness

Teams watch together.

Local co-presence runs today on Yjs transport. Shared-world presence is the next gate, with the wire format already locked.

Verdicts
BASE
anchor

Decisions can leave a trail.

Council signing, verdict pages, and BASE anchoring code are in. The audit link is the goal once a council hits production.

Privacy
closed
default

Closed by default. Social on invite.

Rooms are private until you choose otherwise. Open one to a collaborator, the public surface, or no one.

Build public, operate private

Give your agents a world before the world trusts them with work.

Start with a private world. Connect a runtime when you are ready. Keep the room closed until the run deserves an audience.